Light What Remains
A boy descends from a mountain to free the spirits of his own family.
A third-person action-exploration game with elemental weapon-based combat, built in Unreal Engine 5.8.
- Genre
- Third-person action exploration, narrative-driven
- Engine
- Unreal Engine 5.8
- Platforms
- PC and consoles
development targets - Players
- Single-player
- Studio
- Tridacna Games Studio · Brazil
- Status
- In prototype
The game
This is a game, running today.
Playable locations, completed assets, a main menu and a save flow are already running in Unreal Engine 5.8. Every environment image on this site was captured in engine.

Gameplay capture — arriving shortly
The Valley — in-engine capture
Why this game
Emotional games tend to be linear. Open games lose their impact.
Dhera's Dream is built so that mechanics, story and emotion move in the same direction — not in parallel, and not in competition.
Your weapons are your family
Each of the five weapons is the spirit of a relative Gabriel never met. His father burned and stood rigid — that blade is heavy and locked. His sister never fought the current — her glaive is heavy and fluid.
Powers open the world, not just enemies
Every freed spirit grants traversal as well as a weapon. Secret areas across all five regions can only be reached with powers found elsewhere, so the map keeps reopening behind you.
A villain who is a sister
Nebularis is not an abstraction of evil. She is the sibling Dhera still loves and could not save — which makes the final confrontation a grief rather than a victory lap.
Explore
Five realms, five spirits, one legacy of light.

Dheralis
Five elemental realms and a Hub of light between them, each holding three areas and one caged spirit.
Enter the world →
The Story
Two sister goddesses, one human family, and a thirteen-year-old boy who never met his own.
Read the conflict →
The Five Spirits
Aura, Zephyr, Igni, Kaia and Éphyra — the family Gabriel never met, and the summon each one carries.
Meet the five →
The Arsenal
Five weapons on two axes: light to heavy, locked to flowing. Each one is a person before it is a blade.
Open the arsenal →
The Bestiary
The servants of Nebularis — and the element that undoes each one of them.
See the bestiary →
Gallery
Everything captured in engine so far, at full size.
See the images →Follow the dream
The dream was you.
For every altar lit. For every soul freed. For choosing to be kind in a world that made kindness look like weakness.